Details
| Type | Normal |
|---|---|
| Damage class | Status |
| Power | — |
| Accuracy | — |
| PP | 5 |
| Priority | 0 |
| Target | Normal |
Effect
Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Availability
- National Dex
- Champions
- Gen 9
- Gen 8
- Gen 7
- Gen 6
- Gen 5
- Gen 4
- Gen 3