Details
| Type | Normal |
|---|---|
| Damage class | Status |
| Power | — |
| Accuracy | — |
| PP | 30 |
| Priority | 0 |
| Target | AllySide |
| Flags | metronome, snatch |
Effect
For 5 turns, the user and its party members cannot be struck by a critical hit. Fails if the effect is already active on the user's side.