Details
| Type | Fighting |
|---|---|
| Damage class | Status |
| Power | — |
| Accuracy | 100% |
| PP | 15 |
| Priority | 0 |
| Target | Normal |
| Flags | metronome, mirror, protect |
Effect
Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.