Details
| Type | Psychic |
|---|---|
| Damage class | Status |
| Power | — |
| Accuracy | — |
| PP | 20 |
| Priority | -6 |
| Target | Self |
Effect
If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Availability
- National Dex
- Champions
- Gen 9
- Gen 8
- Gen 7
- Gen 6
- Gen 5
- Gen 4
- Gen 3
- Gen 2
- Gen 1