Details
| Type | Fire |
|---|---|
| Damage class | Physical |
| Power | — |
| Accuracy | 100% |
| PP | 10 |
| Priority | 0 |
| Target | Normal |
| Flags | contact, metronome, minimize, mirror, nonsky, protect |
Effect
The power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.