Spinda is a Normal-type Pokémon with a base stat total of 360, strongest in its HP (60). Its abilities are Own Tempo, Tangled Feet, Contrary (hidden). It appears in National Dex · All Gens, Gen 9 · Scarlet/Violet, Gen 8 · Sword/Shield, Gen 7 · USUM, Gen 6 · XY/ORAS, Gen 5 · Black/White, Gen 4 · Diamond/Pearl, Gen 3 · Ruby/Sapphire.
Showing Gen 7 · USUM data. Select another scope below to compare generations.
Availability
Select a generation to view its stats, abilities, and learnset.
Base stats
| HP | 60 | |
|---|---|---|
| Attack | 60 | |
| Defense | 60 | |
| Sp. Atk | 60 | |
| Sp. Def | 60 | |
| Speed | 60 | |
| BST | 360 | |
Type matchups
Weak to (2x)2xfighting
Immune to0xghost
Abilities
- Own Tempo
This Pokemon cannot be confused.
- Tangled Feet
This Pokemon's evasiveness is doubled as long as it is confused.
- Contrary(hidden)
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Learnset
Level-up
| Copycat | normal | — | status |
| Dizzy Punch | normal | 70 | physical |
| Double-Edge | normal | 120 | physical |
| Feint Attack | dark | 60 | physical |
| Flail | normal | — | physical |
| Hypnosis | psychic | — | status |
| Psybeam | psychic | 65 | special |
| Psych Up | normal | — | status |
| Sucker Punch | dark | 70 | physical |
| Tackle | normal | 40 | physical |
| Teeter Dance | normal | — | status |
| Thrash | normal | 120 | physical |
| Uproar | normal | 90 | special |
TM/HM
| Attract | normal | — | status |
| Brick Break | fighting | 75 | physical |
| Calm Mind | psychic | — | status |
| Confide | normal | — | status |
| Double Team | normal | — | status |
| Dream Eater | psychic | 100 | special |
| Facade | normal | 70 | physical |
| Fling | dark | — | physical |
| Frustration | normal | — | physical |
| Hidden Power | normal | 60 | special |
| Protect | normal | — | status |
| Psychic | psychic | 90 | special |
| Rain Dance | water | — | status |
| Rest | psychic | — | status |
| Return | normal | — | physical |
| Rock Slide | rock | 75 | physical |
| Rock Tomb | rock | 60 | physical |
| Round | normal | 60 | special |
| Safeguard | normal | — | status |
| Shadow Ball | ghost | 80 | special |
| Sleep Talk | normal | — | status |
| Substitute | normal | — | status |
| Sunny Day | fire | — | status |
| Swagger | normal | — | status |
| Thief | dark | 60 | physical |
| Toxic | poison | — | status |
| Trick Room | psychic | — | status |
| Wild Charge | electric | 90 | physical |
| Work Up | normal | — | status |
Tutor
| Covet | normal | 60 | physical |
| Drain Punch | fighting | 75 | physical |
| Fire Punch | fire | 75 | physical |
| Focus Punch | fighting | 150 | physical |
| Helping Hand | normal | — | status |
| Hyper Voice | normal | 90 | special |
| Ice Punch | ice | 75 | physical |
| Icy Wind | ice | 55 | special |
| Last Resort | normal | 140 | physical |
| Low Kick | fighting | — | physical |
| Recycle | normal | — | status |
| Role Play | psychic | — | status |
| Shock Wave | electric | 60 | special |
| Skill Swap | psychic | — | status |
| Snatch | dark | — | status |
| Snore | normal | 50 | special |
| Stomping Tantrum | ground | 75 | physical |
| Thunder Punch | electric | 75 | physical |
| Trick | psychic | — | status |
| Water Pulse | water | 60 | special |
| Zen Headbutt | psychic | 80 | physical |