Details
| Type | Normal |
|---|---|
| Damage class | Status |
| Power | — |
| Accuracy | — |
| PP | 10 |
| Priority | 0 |
| Target | Normal |
Effect
Causes the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect.
Availability
- National Dex
- Champions
- Gen 9
- Gen 8
- Gen 7
- Gen 6
- Gen 5
- Gen 4
- Gen 3
Pokémon that can learn Yawn (41)
Level-up
- Camerupt
- Camerupt (Mega)
- Chimecho
- Chimecho (Mega)
- Chingling
- Clodsire
- Crocalor
- Dudunsparce
- Dunsparce
- Fuecoco
- Gulpin
- Gumshoos
- Hippopotas
- Hippowdon
- Hydrapple
- Kingdra
- Komala
- Lechonk
- Magcargo
- Mightyena
- Oinkologne
- Oinkologne (F)
- Poochyena
- Quagsire
- Skeledirge
- Slaking
- Slakoth
- Slowbro
- Slowbro (Galar)
- Slowbro (Mega)
- Slowking
- Slowking (Galar)
- Slowpoke
- Slowpoke (Galar)
- Slugma
- Snorlax
- Swalot
- Uxie
- Wooper
- Wooper (Paldea)
- Yungoos